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Immediately when you said islands I thought of the Crash Bandicoot series on Playstation. They were kind of always journeys through tropical islands, but each one always had a different theme or environment (
1). Snow, space, jungle, industrial. These were the very first game (
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3).
There were two themes you had going in your email, islands and Detroit architecture. So perhaps a Detroit themed island would be possible? This kind of an obvious mash of two ideas but I think treated in the way that the Crash islands had themes (
1) then it could work.
Really feel the purple / red colour schemes of these from the game (
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3 - this one not so much). There is this one level that I think would be perfect for it, you ride around on a jet ski amidst a mad burnt orange sunset > I'm gonna see if I can dig the came out and take some snaps. It's actually worryingly similar to the new Gorillaz cover which I actually quite feel (
1).
Anyway some themed island sketches - >
I know 002 isometric but I think like this you really get the sense of the blockiness of the Detroit buildings...
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(I think I've actually mentioned this in both previous brainstorms so I don't want to seem obsessed!)
The island of Atlantis (
1), this is the image I posted up previous (
1). And actually looking through images it seems to see that some people's interpretations are that it is a manmade island (
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2). I think both of these fit with the ancient that was in NS001 and NS002. Number
2 especially, this is what I was getting at too with the Crash Bandicoot thing, just with Detroit architecture.
Obviously Drexciya take their name from a similar (but not so pleasant) underwater community / country / island.
It might be quite cool to render this one underwater. And I don't see a manmade underwater island (if there is such a thing) as being stuck to the ground. Rather it would almost be basically some sort of space station (
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5) come submarine (
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3 < love the sense of scale) concoction. Or even like that Star Wars underwater city that seemed to be a series of floating interconnected bubbles (
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3). Also ♥ this (
1)...
In terms of process, the trees that are in the Mosca and Egyptrixx covers could easily be adapted into seaweed or some sort of underwater coral / plant (
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2). Both the first two covers are pretty deserted in terms of life so it might not work, but maybe a floating Jellyfish or something would make the island / construction / submarine-esque thing look like it really was underwater. Jellyfish are pretty dead anyway (
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3) - I prefer the long strung out ones, this could well work better than say a clown fish or something.
More sketches - >
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Ok and onto Detroit architecture :).
I've never been and you probably know much more than me but here's what I like!
• Favourite image I found by far (
1)
• The windows (
1)
• The decay, the gothic, the dirt (
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• Really nice colours here (
1)
• I'm not really sure what this is but it's pretty cool (
1)
How this translates into anything workable..
You mentioned freeways and this got me onto spaghetti junctions, if there was someway of blending these mad, winding freeways with this block-y, dirty and broken architecture. I mean this photo is amazing (
1) and these (
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2). These ones are actually is Detroit (
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4). If there was some way of rendering the glow given off from the car lights in the first one (
1), might be really nice, particularly on the dark backgrounds we seem to have running.
My two thoughts in terms of process here are
1 > a birds eye view, very striaight, from above. This would lend it's self to a harsh contrast between the winding freeways and the blocky skyscrapers. This (
1).
2 > a ridiculous sense of perspective, again from above. Forgive the contextual reference but like in Dizzee Rascal's Bonkers video (
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2) - > fish eye I guess. Like these (
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3) but pervert it even more.
Maybe these spaghetti-esque freeways could link a load of islands together? Would make for a pretty epic image with a lot of depth... Be nice to fit in the big empty spaces that you also get in Detroit, this could be the sea?
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